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HOW TO DO THREE-DIMENSIONAL MAPS:
Three dimensional photos and maps can help
resource managers quickly analyze hydrologic, aesthetic, habitat
type, fire suppression and other site management factors.
Once mastered, the steps in creating 3D land images are fairly
simple.
Computer-based representations of areal geology extended
into the subsurface as 3-dimensional geologic maps can now
be developed to provide continuous quantitative 3-D geologic
information for a variety of practical needs. Such 3D databases
and appropriate computer software will allow even the inexperienced
user to figuratively "walk around" in the earth
to examine the data and extract needed information. One important
application unique to 3D geologic maps is predictive process
modeling of geologic, tectonic, and hydrologic processes needed
for land-use planning, hazard mitigation, and resource management.
Examples of immediate applications of 3D maps include ground
shaking estimation, refined earthquake relocation, fault segmentation
analysis for probabilistic earthquake forecasting, resource
exploration, contaminant source and dispersion pathway definition,
and ground water flow modeling for resource management.
Traditional geologic maps, which show the distribution and
orientation of geologic materials and structures at the ground
surface, have served for many decades as effective tools for
storing and transmitting geologic information. The introduction
enhanced traditional geologic maps in terms of ease of use
and communication of surface geologic information. However,
these maps, even enhanced with capabilities, are insufficient
for storing and transmitting subsurface information, information
that is critical in the role of the map as a window into the
subsurface. Fortunately, advances in computer hardware and
geologic modeling and visualization software now provide us
with the potential to construct 3D geologic maps that retain
all the information in a traditional geologic map while quantitatively
extending this information into the subsurface.
The goal of the project is to produce, display, and release
quantitative 3-dimensional geologic maps.The 3D maps will
include, in a continuous quantitative volumetric format, the
information contained in traditional 2D geologic maps and
thus can form the bases for predictive process modeling as
well as address, in 3-dimensions, traditional geologic map-based
questions. A critical component of these 3D maps will be the
inclusion of a continuous representation of uncertainties,
a feature only partly realized in traditional geologic maps.
Fundamental techniques peculiar to 3D map generation will
be developed to accomplish this goal.
We follow a rigorous sequence of procedures in constructing
our 3D geologic maps. First, point data representing discrete
3D locations on a given geologic surface (e.g. a fault) are
assembled from surface geologic mapping, well data, geophysical
inversions, seismicity, geologic reasoning, and any other
sources available. A numerically defined surface is then passed
through these data points in order to predict the position
of the geologic surface throughout the 3D map volume. Uncertainty
as a function of position is assigned to each surface. Once
all important surfaces have been defined in this way, they
are assembled into a 3D structure according to "rules"
that specify how the surfaces interact (i.e., which surfaces
truncate which). The surfaces, together with the interaction
rules, define volumes that correspond to fault blocks and
geologic units. Properties are then assigned throughout the
3D geologic map according to xyz location, geologic identity,
proximity to surfaces, geologic process model considerations,
or some combination of these parameters. Thus the 3D geologic
map exists in the computer as a collection of numerically
defined surfaces with associated uncertainties, a set of rules
that specify spatial interactions where surfaces encounter
each other, and a volume distribution of properties with associated
uncertainties. Note that because the map is numerical, it
is capable of an enormous dynamic range when defining features.
Theoretically, strata a few cm thick could be faithfully included
in a geologic map that extends through the entire earth's
crust.
Once the 3D map has been assembled within the computer, graphical
representations permit the user to examine the map from various
directions, slice it to examine its interior, disassemble
it to examine individual geologic units, compare it graphically
with other geographically defined data, and perform a number
of other tasks. While graphical representations are valuable
tools with which to make use of the 3D geologic map they are
simply graphical extracts from the real 3D geologic map that
exists digitally within the computer.
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